<NeoX>
    <Link Name = "unit00" Type = "Empty" Rot = "0" Pos = "0,0" KeyPoint = "0,0">
        <Link Name = "paratk" Type = "Sprite" Rot = "0" Pos = "0,0" KeyPoint = "0,0" Filename = "gempower\res\world2d\role\ro1\atk.sp2" />
        <Link Name = "parhurt" Type = "Sprite" Rot = "0" Pos = "0,0" KeyPoint = "0,0" Filename = "gempower\res\world2d\role\ro1\hurt.sp2" />
        <Link Name = "parwalk" Type = "Sprite" Rot = "0" Pos = "0,0" KeyPoint = "0,0" Filename = "gempower\res\world2d\role\ro1\walk.sp2" />
    </Link>
    <Track Type = "Track" Version = "0.0" Name = "at_action_paratk" CycleType = "loop" AccumType = "" AttachType = "position|rotation|scale" Init = "" />
    <Track Type = "Track" Version = "0.0" Name = "at_action_unit00" CycleType = "loop" AccumType = "" AttachType = "position|scale|rotation" Init = "False" />
    <Track Type = "Track" Version = "0.0" Name = "at_action_parwalk" CycleType = "loop" AccumType = "" AttachType = "position|rotation|scale" Init = "" />
    <Track Type = "Track" Version = "0.0" Name = "at_action_parhurt" CycleType = "loop" AccumType = "" AttachType = "position|rotation|scale" Init = "" />
    <Action Name = "action" TotalFrame = "60">
        <Model Name = "parhurt" BindTrack = "at_action_parhurt" />
        <Model Name = "paratk" BindTrack = "at_action_paratk" />
        <Model Name = "unit00" BindTrack = "at_action_unit00" />
        <Model Name = "parwalk" BindTrack = "at_action_parwalk" />
    </Action>
    <Looks Name = "hurt">
        <Unit Name = "paratk" Visible = "0" Filename = "" />
        <Unit Name = "parwalk" Visible = "0" Filename = "" />
    </Looks>
    <Looks Name = "atk">
        <Unit Name = "parhurt" Visible = "0" Filename = "" />
        <Unit Name = "parwalk" Visible = "0" Filename = "" />
    </Looks>
    <Looks Name = "looks" />
    <Looks Name = "walk">
        <Unit Name = "parhurt" Visible = "0" Filename = "" />
        <Unit Name = "paratk" Visible = "0" Filename = "" />
    </Looks>
</NeoX>
